Selasa, 14 Oktober 2014

Digital Tutors Beginners Guide To Rigging In Cinema 4D

Digital Tutors Beginners Guide To Rigging In Cinema 4D


Digital Tutors Beginners Guide To Rigging In Cinema 4D | 536 MB




In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. We’ll start off by covering the most basic form of rigging, which is parenting. We’ll then take a look at how to modify an object’s pivot and how to work with groups. After that, you’ll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we’ll go over CINEMA 4D’s binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D

10 videos in this course


Lesson 1: Introduction and project overview

Lesson 2: What rigging is and why it’s needed

Lesson 3: Parenting objects in CINEMA 4D

Lesson 4: Modifying an object’s pivot

Lesson 5: Working with groups

Lesson 6: Understanding CINEMA 4D’s Joint Tool

Lesson 7: A look into inverse kinematics

Lesson 8: Techniques to use when preparing control objects for animation

Lesson 9: Binding gemoetry to deform

Lesson 10: Editing skin deformations in CINEMA 4D


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