Digital Tutors Beginners Guide To Rigging In Cinema 4D | 536 MB
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. We’ll start off by covering the most basic form of rigging, which is parenting. We’ll then take a look at how to modify an object’s pivot and how to work with groups. After that, you’ll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we’ll go over CINEMA 4D’s binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D
10 videos in this course
Lesson 1: Introduction and project overview
Lesson 2: What rigging is and why it’s needed
Lesson 3: Parenting objects in CINEMA 4D
Lesson 4: Modifying an object’s pivot
Lesson 5: Working with groups
Lesson 6: Understanding CINEMA 4D’s Joint Tool
Lesson 7: A look into inverse kinematics
Lesson 8: Techniques to use when preparing control objects for animation
Lesson 9: Binding gemoetry to deform
Lesson 10: Editing skin deformations in CINEMA 4D
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