Selasa, 02 September 2014

Digital Tutors – Creating Professional Studio Game Assets for Production in 3ds Max 2014 and Unity

Digital Tutors Creating Professional Studio Game Assets for Production in 3ds Max 2014 and Unity

Digital Tutors – Creating Professional Studio Game Assets for Production in 3ds Max 2014 and Unity

2h 4m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 1.06GB

Genre: eLearning | Project Files Included



Throughout these lessons we’ll learn what it takes to create assets for a AAA game developer. We’ll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We’ll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.


Finally we’ll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We’ll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio.


Digital Tutors Creating Professional Studio Game Assets for Production in 3ds Max 2014 and Unity

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